![]() ![]() Let the soldier into the passenger seat on your Wart Hog and you may as well have upgraded to a Scorpion. This is the ideal weapon to hand to a computer-controlled soldier in the Campaign. Its projectiles are slow-moving and somewhat easy to dodge at great distances. The Fuel Rod cannon is similar to the Rocket Launcher - slightly weaker, slightly faster. ![]() Consider this a one-use weapon on Legendary. In the Campaign you can occasionally fill a Brute with Needles to blow it up - but you won't be able to use it on more than one due to the tiny ammo clip. This is the ideal medium-range weapon - it spreads at a distance and takes too long for close range. ![]() Keep the crosshairs on target and you'll deal exponential damage. The slightly-homing, rapid-fire crystals from the Needler do extra damage once they explode in your "stuck" opponent. Still, this weapon comes in as a distant third to the scoped DMR and Magnum. Three needles to a Grunt or Jackal will cause a deadly explosion. The Needle Rifle won't take down an Elite in a Legendary Campaign, but it can take out just about anything else. But it's worth playing with, because the accuracy of a rifle combined with the chaos of exploding crystalline shards is just too much fun to ignore. This one's a bit tricky to get the hang of, especially if you're used to the pace and feel of the single-handed Needler. Bury enough shards in your opponent, and he'll eventually explode, cursing you as he goes. But it can also use its little brother's explosive capabilities. Like the UNSC's Designated Marksman Rifle, the Needle Rifle can pull off headshots and long-range kills. The old Needer was a brute-force weapon that was at its most dangerous when it fired full clips of explosiveness into enemies. The Needle Rifle is a slower, more accurate version of the Covenant sidearm that fires translucent pink shards of crystalline death. The Needler is a classic Halo weapon, and it's back in Reach. Hit them once with an overxharged Pistol shot to lower their shields, followed by a melee or a headshot from a DMR to finish them off on Legendary where little else works. This Plasma Pistol is the ideal sidearm for fighting Elites as well. Charge, wait for the reticule to turn red and fire. From Wraiths to Banshees, a locked-on, fully-charged shot will stall any vehicle. You'll be using this a lot in the campaign to stall, and jack, vehicles. The single-fire shots are extremely lame. If you hold a charge for too long, you'll lose it and be temporarily stunned. When charged, it drains an enemy shield completely and also stalls vehicles - take advantage of this, it's seriously great for stopping a rampaging Warthog duo. The Plasma Pistol has some cool hidden uses. When used against Brutes you can seriously thin out the ranks - even on Legendary. Like the Energy Sword, the GH should never be passed up in the Campaign. Yeah, it doles out death like no other melee weapons, but if you can sneak up on someone you have a much better chance than going all Brute on them. You can deal damage to crowds and send people flying with the Hammer, and it's instant death for those pinned under it. Swing this sword and you'll usually kill anything - although Elites with shields may take two hits. The instant kills on harder modes are extremely helpful. In the Campaign, never pass up an Energy Sword. Great for stealth kills, you don't want to run up to a firing foe with the sword, despite its crazy-fast kill potential. The Energy Sword is a close-range combat staple. Like the Assault Rifle, this weapon should be used as a last resort on harder Campaign difficulties. It will never stop completely, no matter how hot it gets, but you'll definitely want it operating at full capacity, so keep your eye on it. Hit the reload button to vent it and get back to full speed. Fire it too quickly for too long and it will start to overheat, which slows its rate of fire. So the weapons we're calling "new" are new to the Halo series and not necessarily to the Halo universe timeline.Īnyway, the mechanics of the Plasma Repeater are simple. The game takes place in 2552, just after the fall of Reach, right before the events of Halo: Combat Evolved. Oh, and before you start crabbing at me about "old" and "new," let's get the timeline business out of the way now. According to Bungie, the Plasma Repeater is the Covenant answer to the UNSC Assault Rifle and essentially replaces the Covenant Plasma Rifle of old (which never really looked like a rifle to me anyway). ![]()
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